Welcome to Team Futurism

Greetings, anti-gravity pilot!

Welcome to the very exclusive WipEout: Futurism Limited Edition project. With just 1000 pre-order pilots on board for this journey, youre part of an elite team of WipEout fanatics – all of whom will be receiving regular updates as this one-of-a-kind book comes together over the coming months.

Since the edition sold out in a flash last week, the number one question we've received is not: What will be in WipEout: Futurism?’ (Answer: an exhaustive visual archive, including huge amounts of never-before-seen development materials); nor: Who will be contributing? (Answer: a wide-ranging line-up of the developers, artists, designers and musicians who made the WipEout franchise so beloved); but rather: Which teams did everyone choose for their Limited Edition book cover? So, without further ado, let me break down the final numbers for you, and put old playground/pub squabbles to bed (or possibly inflame them) with our semi-accidental survey of the most-favoured WipEout Anti-Gravity Racing Teams™:

FEISAR: 299
AG Systems: 231
Goteki 45: 163
Piranha: 100
Auricom: 97
Qirex: 60
Assegai Developments: 28
Icaras: 22

With those cards on the table, and sure to make international headlines by tomorrow, we'll press on with our production of the book. Were already hard at work – aiming to have the layouts complete by mid-January, so we'll have plenty of exciting progress to share with you then. As you'll see in the teasing image below, art director Michael C Place (ex-tDR™) is revisiting some of the iconic original artwork for inclusion in the book. Between the incredible interviews conducted by writer Duncan Harris, the amazing haul of production artwork we have to pick from and a very special introduction from tDR™ founder Ian Anderson, this book is sure to please even the most hardened anti-grav racers.

Regardless of your team allegiance (although how did Assagi trump Icarus?) wed love if you would share your memories of playing WipEout, and what the game means to you, in our handy comments section below. Let's G33K 0UT about W1P30UT™...

Darren Wall
Read-Only Memory

Comments

On Richard commented:

Je suis anéanti d’avoir raté ça ! Je viens seulement de découvrir l’existence de ce projet. Et il n’y en a déjà plus.

On Clancy Carr commented:

Devastated I missed this LE campaign! I’m a WipEout superfan who was introduced to the series through Pure on PSP. It was the first and most standout game I owned as a kid and truly shaped my deep appreciation for graphic decision, futurism, and the power to create whole lived-in world’s that have an enduring and powerful ability to suck you in. It’s tough being a fan who came to the series comparatively late; I’d love to see a rebirth on PS5 somehow. Can’t wait to pick up my copy.

On Clancy Carr commented:

Devastated I missed this campaign! I’m a WipEout superfan who was introduced to the serie

On Steven Bussey commented:

Whatever time you peeps need to finish this book will be totally acceptable.

I can’t wait to get my copy and enjoy all the content in the book.

On Michael C Place commented:

It’s been a real pleasure working with Darren on this book. Of which the subject means a great deal to me personally.

After working on the three original versions whilst at TDR this book feels like like a great full stop and a wonderful record of such an incredible project.

I hope everyone enjoys the finished book!

B35T
MCP

On Brian Froeber commented:

Figures every time I find anything related to Wipeout or tDR, It’s sold out… PLEASE make more so us normal people can get our hands on things…. :(

On Flex Blur commented:

WipEout means a lot to me. It is one of the first video games that I have ever played. I remember the flashy futuristic design from tDR and the electronic music playing while racing at fast speed; this vision of the future definitely shaped my visual and music tastes for the decades after.
I only had the demo for WipEout but I did get 2097 in full length. I was exposed to the Red Bull consumerism, and maybe that taught me earlier than others about marketing tactics used to sell you shit you don’t need with little consent and information other than a logo stamped on every billboard at sight.
I was so into the game that I wanted to build racing aircrafts when I’d grow up, while other kids dreamed of being a fireman, a policeman, a doctor or who else knows. All I can do for now is make music that builds racing aircrafts in people’s minds.

My choice for the Piranha team is because the red and yellow cover looks so much better than the other ones. Piranha was also the secret prototype to be unlocked in 2097. It was also the best team in Fusion, and I really liked the mindset of the pilots who were thinking that avoiding using weapons and the search for speed and perfect trajectories was the purest form of racing, as opposed to the heavily militarised form of racing that the league has turned into, within the world of Fusion. And they were also looking funny, being all bald with a Piranha tattooed on their heads. Kinda punk overall, in a way.

On Zach commented:

I was a hardcore Nintendo fanboy when PS1 came out, and I was in a Target talking loudly about how it was so stupid of Sony to make a game console when I walked up to one of the demo kiosks to gather evidence to support my theory. You can guess what the game on the kiosk demo unit was…

I was playing the first track when the track suddenly keeled 90° straight down and my stomach dropped like i’d fallen over the edge of a cliff myself. It was at that point I started to suspect there might be something to this PlayStation thing.

Oh, and the soundtrack was a life-changer for a kid just getting his feet wet in electronic music. I went on to work at Warp Records after college, and ended up at PlayStation years later. Playing WipEout on that demo kiosk had more than a little to do with the direction my life went.

On Thomas Weaver commented:

Playing Altima IIV for first time on a friend’s PS1, in 1996, blew my young mind. The sounds, the speed, the visuals, the attitude… going back home to play on my SNES felt like going back in time.

In the mid nineties, Wipeout captured the zeitgeist, with a vision of the future that to this day still feels as exciting as it did nearly 30 years ago.

Thanks tDR, for giving me some much needed direction, and the career in design that it led to.

On Maxi Soundscape commented:

I remember my parents playing WipEout HD on the big screen when I was a kid, it’s had a massive impact on me and has permanently affected the way I am creatively. Being able to own a copy of this book is life changing to someone who has been obsessed with WipEout pretty much their entire life.

Had to go Goteki 45, as it’s what I used to get an almost-platinum on Omega. Favourite team by a mile and always fell back to it. <3

On feedme commented:

I stood staring at the June 1999 ‘FLY ICARUS’ edition of Edge Magazine in the Martin’s newsagent at the end of my road for a long time. I’d never seen a colour palette or design like it, and there wasn’t anything like it anywhere on the shelves.
As a 15 year old I didn’t have the £3.50 Edge wanted for their mag, but it kickstarted a lifelong love and involvement in graphic design, and TDR still to me represent a benchmark that so few people have touched since. Very happy to have had the opportunity to get this book, thank you.

On Jeff Anderson commented:

AG Systems for me but it could easily have been Feisar. As for my memories of Wipeout well theres a lot and they go back to around late 1994/early 1995 when screenshots started to appear in the games magazines and i was just blown away. The game looked incredible and from what i was reading i just knew i was getting it on release day here in the UK. Seeing the in depth preview in Maximum magazine (created by Richard Leadbetter now of Digital Foundry) a month or so before release was just mind blowing.
So PlayStation release day September 29 1995 i took a day of work and walked into my local Future Zone (now called Game) at 0900,no queues back in those days and bought a PlayStation,Wipeout,memory card and extra controller and rushed home excited like a kid again. First play of the game was…….bang crashed into a wall ha ha….and again….but after half an hour or so i got used to the air brakes and well the rest is history. The look,the music,the marketing everything just grabbed me. What a game,what a series and yesterday i played the Omega Collection on my PS5 and still get a buzz. Love it!!!!

On Rated-G commented:

“Friends of Qirex: Welcome to our high-speed revolution!”

Wipeout was one of the first PlayStation games I played, and probably made up about 90% of my PSP playtime between Pure and Pulse. But HD/Fury on PS3 is what got me through college. I played Zone on Moa Therma with my own custom playlist for hours on end. And every time it’s available, Qirex has been my team.

I can’t wait for the book! This is something I’ve dreamed about for so long now!

On Ollie Barbieri commented:

Proud one of the Icaras 22 here.

I can see others have said the same but I genuinely credit Wip3out as a formative part of the person I am. I must have been about 8 or 9 when I first played it and I can safely say it single handedly kicked off my love of dance music and design. Both things that are a huge part of who I am today.

Flying High.

On Scott Burns commented:

I first played WipEout on the Saturn, then PS1 before picking up the fantastic Omega Collection on PS4, which I played a lot of during lockdown.

Had to be a Feisar cover, to go with the little model I have in my studio!

But it was always the design that had more of an impact on me than the game (though I love the game), still some of the finest brand work ever, that it still looks futuristic all this time later says it all, as well as F1 taking more than a little inspiration from it in recent years.

Can’t wait to see the book!

On Ryan commented:

WipEout, it’s soundtrack, and tDR in general have been such an influence on my life since I was a teenager. I went on to study graphic design in college and still retain that taste in music that I developed back in ‘95. Can’t wait to add this wonderful work of art to my Wipeout collection! Thanks for the fun update!!

Go Team Icacas!!! ʚIɞ

On Josh Santangelo commented:

That Illustrator file is up here: https://www.reddit.com/r/WipeOut/s/r73LAmdf9e

I’m a big TDR fan and Wipeout admirer. Now I work at PlayStation and I’m trying to figure out what warehouse the deadstock merch is in.

On Dave commented:

Wip3out was for me the turning point from the previous gaming generation to the new 3D gaming age.

It was New Year, we bundled down to a mates place in Devon for an extended session of clubbing and of course gaming. The result was a weekend where we broke every rule in the health and safety page of every PlayStation game booklet.

We stayed up for 30-hours straight, playing Wip3out after returning from the nightclubs strictly in first-person view, sitting a few inches away from an enormous TV, with the curtains closed even during daylight, and the volume turned up high enough to shake the 1ft thick granite walls of the cottage we were in.

Needless to say the following week I had a PlayStation on order, and over the decades I’ve played every variation of the game going from console to handheld to VR. Many happy moments playing linkup, multiplayer, at festivals and in nightclubs!

As EDGE magazine would write countless times, it was the perfect blend of the cutting edge of game technology and the high in musical and graphic design of that moment!

And… in no small way steered me towards a career in the games biz, where I remain to this day.

Much love, and Maneki-neko animated neons to you all!

ps. Always FEISAR *;o)
pps. ‘MINES!’

On Richard commented:

Echo previous sentiments. The PS1 and Wipeout series in particular was such a leap from the fourth generation of gaming and was an era defining experience that was, and still is, the definitive combination of perfect graphical styling, timeless music, sublime gameplay and a magical technical accomplishment which is long overdue a showcase new instalment (but I’d happily take a shiny 4K set of 1/2/3).

It was the franchise the broke the boundaries.

Surely the number one question asked was where’s the special boxset for the ‘Full Grid’ of 8 covers?

On avc commented:

163 for Goteki crew lets go!!
My late, very cool uncle bought me Wip3out as a bday gift at a very formative age, something I am always thankful of- the whole package had a huge impact on me. Its one of the games that put me on track to working in the industry :)
Spent 100s of hours playing HD in college and uni, both online and sessions of Zone with housemates. such good times. I still play. Really stoked for the book!

On KeefD commented:

Icarus? Surely you mean Icaras!

On KeefD commented:

Icarus? Surely you mean Icaras!

On Seb commented:

Wipeout and Wipeout XL got me into Graphic Design and Techno; two major parts of my identity 28 years later

On LDYWHTE commented:

To me, as a “second generation” AG Pilot from its “Rebirth” in WipEout Pure, this franchise was one of those games which defined my childhood, and that I still look to and play even after all those years! It’s like that old friend you always say “Let’s meet up again sometimes” and months pass until you manage to do so, but it feels like time never passed at all in the space between – it’s a beautiful evergreen.

Getting a Platinum in both Omega Collection and in 2048 (this latter in my old account sadly) are my happiest memories bound in this franchise – besides making me love and appreciate the Electronic music genre even way back in Elementary School.
Also, the artworks shown in Pure for each Gold collected made me want to pursue Art even more. Therefore, scrolling through the Gallery in my downtime is another memory I still cherish. I cannot wait to see even more of them in this book to re-live the same emotions I had while looking at them in awe on my scrawny PSP screen!

Side note, kudos to us 60 of Qirex, High Speed Revolution Gang let’s go!

On Chris Trejo commented:

All the covers looked great! I went with Goteki 45, but AG would have been a second choice. I think a cool add on for this would be to have art cards of the covers to enjoy.

Icarus gonna be the rare variant!

On Jeremy commented:

I grew up on AG racers, Wipeout being my first. Then this year I saw the Cold Storage vinyl get released, shortly followed up by this book. Had to have both in my collection as the game’s art direction and music selection were pretty instrumental in forming my taste later in life. Nowadays I eat up any and every new AG racer, currently playing a ton of BallisticNG on my Steam Deck, as well as Wipeout HD on PS5. Really wish Sony would give a us a true PS5 Wipeout but media like this will keep me dreaming! Very stoked for this book to arrive, keep the updates coming!

Also AG SYSTEMS GANG!!!!

On Rageous commented:

I ran Icaras for years (especially in the HD/Fury era), but I was a little bummed the artwork for it didn’t have the wing, so I went with FEISAR since it was simple and iconic. The higher ones on the list I think generally corresponded to how well the artwork took to the cover (Goteki 45 looked amazing).

On Chria commented:

Wipeout XL was my springboard into electronic music. Easily one of the finest soundtracks compiled. The gritty artwork style, vocoder voice, dystopian visuals all made XL/2097 to be IMO the best game in the franchise (a hair above 3). tDR created something visually that will forever resonate and have a distinct pull that no other franchise will achieve.

On Dan Goteki 45 commented:

Went from an Amiga 1200 to a PS1. Wipeout was the first game I bought-blew me away. 2097 was purchased on release, I still have both. Also introduced me to The Designers Republic/Ian Anderson. Both defined an era for me!

On Kalabi Yau commented:

lets fuckn goooo. I KNEW we’d never be able to beat Feisar, but I’ll take the no. 2 spot. AG Systems gang W

On wil_P commented:

Can’t wait, thanks for the update !

On Brett commented:

Poor Icarus… would have gone for them but the first ship I ever raced on WipEout was Feisar. My hands were tied.

On inkw commented:

100 Piranhas, nice job folks

On Chris Stevenson commented:

tDR × Illustrator !

:P

On Cold_ commented:

Icarus gang I’m disappointed

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